Subclasses

Depending on what class you play, you will have to make a defining choice for your character at either 1st, 2nd or 3rd level. This choice is the selection of your subclass, which will provide you with an expanded arsenal of abilities not available to your base class. Whether it be your barbarian's primal path or your cleric's divine domain, this choice will be an integral moment in your character's development. This chapter will present a selection of new subclass options listed in the table below.

Class Subclass Level Available Description
Artificer Arcane Marksman 3rd Wield an arcane firearm with powerful forms and features
Artificer Elementalist 3rd Create mechanical means to control elemental magic
Barbarian Path of the Allfather 3rd Receive strength from the spirits of giants
Barbarian Path of Draconic Fury 3rd Followers of powerful dragons whose rage spawns from draconic energy
Barbarian Path of the War Leader 3rd Dominate combat with booming war chants
Bard College of Faesong 3rd Performers who have studied the mannerisms of the plane of faeries
Bard College of Gourmet 3rd Culinary experts with magical capabilities
Bard College of Soothsaying 3rd Use divining abilities to find advantages in any situation
Cleric Chaos Domain 1st Become a divine agent of chaos
Cleric Time Domain 1st Holy warriors who weave the flow of time
Cleric Winter Domain 1st Be granted the blessings of a god of winter
Druid Circle of Dread 2nd Draw wicked nature magic from decay and blight
Druid Circle of the Eclipse 2nd Master your own form of lycanthropy
Druid Circle of the Harvest 2nd Utilize the bounty of nature to its fullest extent
Fighter Combat Medic 3rd Rush into battle as a front line healing specialist
Fighter Tactical Bowman 3rd The quintessential archer and master of the battlefield
Monk Way of the Spirit Guide 3rd Summon a spirit guide to help you on your path
Paladin Oath of Preservation 3rd Defenders of life and purity
Paladin Oath of the Valiant 3rd Unrelenting warriors, unafraid of any foe in their path
Paladin Oath of Vibrance 3rd Spread the word of jubilation to protect emotion and spirit
Ranger Dream Strider 3rd Develop psionic abilities through a connection to the plane of dreams
Ranger Sky Dancer 3rd Let the winds of the world guide you
Rogue Templar 3rd Specialized bringers of divine judgement with a repertoire of skills
Rogue Wild Blade 3rd Combine cunning and guile with the magic of nature
Sorcerer Cryomancy 1st Harness magic based in the icy cold
Sorcerer Monstrous Soul 1st Call upon the bloodline of a horrifying monstrosity to gain new powers
Warlock The Force of Nature 1st Make a pact with a being who controls nature's wrath and grace
Warlock The Psion 1st Serve a being of immense psionic power as an extension of their mind
Wizard School of Esotericism 2nd Students of dark and ancient magical techniques
Wizard School of Terramancy 2nd Gain control of the earth beneath you through magical means